The tier 1 workshop floor is mostly finished and in production. The jeweler's workshop is planned and placed, but I don't have a jeweler yet to construct it. Same goes for the craftdwarf's workshop. Looks like I'm getting low on lumber, so I'll be sending out my axedwarf to do some clearcutting outside.
The dining hall has been furnished with tables and chairs to feed eight dwarves at a time with plenty of expansion room. The kitchen and still are in their own rooms off to the north of the dining room with a food stockpile so hungry dwarves don't have to go too far from the dining room to grab food and drink. Speaking of food... sometimes I have to wonder if my cook has any actual cooking training...
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I wonder how filling honey bee brain roast is, and how many honey bees were slaughtered for 27 meals? |
The residential floor has 18 fully furnished rooms, a hospital with room for five patients, and an additional 18 unfurnished rooms that have their furniture workorders already put in. You never know how many migrants you'll get in a batch; sometimes I get less than a half dozen and other times I'll get close to two dozen at once. I try to keep about a dozen fully furnished rooms over my current population so migrants have a place to move in to immediately upon arrival.
The last summer project was to make sure I have some defenses. I put together a barracks for military training by digging out a small 5x5 room off the main entrance with two armor stands and weapon racks and designated it as a barracks. When making a barracks, always make sure to hit 't' to flag it for training use, otherwise your squad won't train in it. I also created a squad with only my axedwarf in it, and set up the training schedule to allow him to train by himself for now (m, s, e, 1 soldier minimum, copy/paste to every other month.) I created a pen at the tunnel entrance and assigned all my dogs to stay there (2 adults dogs and their three new puppies!) I put down 24 traps at the entrance, and will eventually line most of the hallway with alternating stone traps/cage traps and eventually some weapon traps.
If you go back up and look at the screenshot of the dining floor, you can see a red 'C' next to the stairs. My cats also gave birth to a litter of kittens, so I placed a cage there and stuck the kittens in it. Dwarves won't adopt cats (and cats won't adopt Dwarves) if they're caged, and I'd like to avoid a Catsplosion.
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