Only a month after the Cyclops attacked, a band of four goblins decided they'd try and raid my fortress. My dwarves made quick work of them, but not before two dwarves had fallen: Ducim Kelkatak, Wrestler and Rakust Nerdumat, Axedwarf. Two coffins now in use :(.
Adventures and misadventures controlling the lives of a group of dwarves in the Dwarf Fortress video game.
Late Spring, 253: The Cyclops!
I was minding my own business, building up more walls for pasture area outside when I got an alert saying a Cyclops has been spotted!
Oh noes!
Fortunately, she was quite weak and none of my dwarves even got hurt badly. I quickly sent both of my squads to the front door to defend. They engaged the cyclops outside the tunnel and fought while the cyclops tried to charge into the fortress. The guard dogs assisted when the cyclops got to the entrance, and a stone fall trap finished off the creature.
Oh noes!
Fortunately, she was quite weak and none of my dwarves even got hurt badly. I quickly sent both of my squads to the front door to defend. They engaged the cyclops outside the tunnel and fought while the cyclops tried to charge into the fortress. The guard dogs assisted when the cyclops got to the entrance, and a stone fall trap finished off the creature.
Early Winter, 252: Three Migrant Waves Later...
Nothing over exciting has happened yet, so I haven't updated my journal in a while. There have been three waves of migrants since spring: 19, 8, and 7. The only notable migrants are a level 10 Fisherdwarf, level 16 legendary miner, level 10 gem setter, level 10 glassmaker, level 9 Marksdwarf, level 8 gem cutter, level 10 brewer, and level 14 carpenter.
I started construction of a wall above the entrance to my fortress. The migrants keep bringing in animals and the ones I already have keep popping out babies so I need some more pasture space. Even with two pastures I'll occasionally get notices about my alpacas fighting.
I designated a stone stockpile for only rock salt outside, and once the stockpile filled up I removed it. This gives my masons quick access to stone, and prevents my other dwarves from constantly refilling the stockpile when a mason takes a stone from it.
I recanted my previous statement saying I wouldn't bother with magma. I ended up clearing space down below and just building my smelters/forge down in the depths. I also dug out ten bedrooms, a small dining room, and a food stockpile room so hopefully some of my dwarves will just move down there.
With my metal industry going on in the basement, I've deconstructed my normal smelters and forge on the second workshop level. I've now set up some looms, a second craftsdwarf workshop, leatherworks, tanner, and a butcher off to the right (complete with horse ready for slaughter.)
I built out my graveyard on the residential level at the end of a long hallway. I smoothed out the walls to make it look pretty, and put down some coffins. No deaths yet, but it's always good to be prepared!
The last major thing I've done is some exploratory digging for metal ores. I have nothing to smelt, so I need to find some ore to smelt so I can start making things. As you can see I've dug out some adamantite, which I may end up using, but haven't hit ANY metal ore yet :(.
I started construction of a wall above the entrance to my fortress. The migrants keep bringing in animals and the ones I already have keep popping out babies so I need some more pasture space. Even with two pastures I'll occasionally get notices about my alpacas fighting.
I designated a stone stockpile for only rock salt outside, and once the stockpile filled up I removed it. This gives my masons quick access to stone, and prevents my other dwarves from constantly refilling the stockpile when a mason takes a stone from it.
I recanted my previous statement saying I wouldn't bother with magma. I ended up clearing space down below and just building my smelters/forge down in the depths. I also dug out ten bedrooms, a small dining room, and a food stockpile room so hopefully some of my dwarves will just move down there.
With my metal industry going on in the basement, I've deconstructed my normal smelters and forge on the second workshop level. I've now set up some looms, a second craftsdwarf workshop, leatherworks, tanner, and a butcher off to the right (complete with horse ready for slaughter.)
I built out my graveyard on the residential level at the end of a long hallway. I smoothed out the walls to make it look pretty, and put down some coffins. No deaths yet, but it's always good to be prepared!
The last major thing I've done is some exploratory digging for metal ores. I have nothing to smelt, so I need to find some ore to smelt so I can start making things. As you can see I've dug out some adamantite, which I may end up using, but haven't hit ANY metal ore yet :(.
5th Slate, 252, Mid-Spring: Migrant Wave Three
Finally got a big wave of migrants so I can start specializing my dwarves more! 19 new dwarves arrived, more than doubling my previous population of 17. Most aren't very skilled, but a few have decent levels that I can work with. I've got a third miner (will need to make a third pick,) a fisher, a gem setter (too bad it's not a gem cutter,) and some random crap skills like a presser and dyer.
With the unskilled migrants, I've capped out my first squad at ten dwarves. I dug out a second room for markdwarf training and assigned five dwarves to my new marksdwarf squad. This will be my first time training marksdwarves, so it may take some research to get them to work. I built the targets and crossbows, but I don't think I have any quivers yet. I'll have to figure out how the leather industry works or just buy some the next time the caravan arrives.
After reading up on the wiki about magma pistons and pump stacks, I've decided that I'm not up to the task of getting magma up 150 z-levels. That'll have to wait till later, or if I find magma closer to the surface, or another game entirely.
I smoothed the walls of my dining room so it looks nicer and my dwarves have more happy thoughts. I also dug a long hallway south from my living quarters to make a burial chamber. Better to have that all set up and ready than risk dwarves dying early from strange circumstances and coming back as ghosts to haunt my fortress.
With the unskilled migrants, I've capped out my first squad at ten dwarves. I dug out a second room for markdwarf training and assigned five dwarves to my new marksdwarf squad. This will be my first time training marksdwarves, so it may take some research to get them to work. I built the targets and crossbows, but I don't think I have any quivers yet. I'll have to figure out how the leather industry works or just buy some the next time the caravan arrives.
After reading up on the wiki about magma pistons and pump stacks, I've decided that I'm not up to the task of getting magma up 150 z-levels. That'll have to wait till later, or if I find magma closer to the surface, or another game entirely.
I smoothed the walls of my dining room so it looks nicer and my dwarves have more happy thoughts. I also dug a long hallway south from my living quarters to make a burial chamber. Better to have that all set up and ready than risk dwarves dying early from strange circumstances and coming back as ghosts to haunt my fortress.
9th Obsidian, 251: You have discovered a great magma sea.
Looks like on my way down I just barely missed hitting the warm stone indicating that there was magma nearby. With just a little exploratory digging on the lowest three levels and I found it!
Now to figure out how to make a pump so I can get some magma upstairs to power my smelters and forge.
Now to figure out how to make a pump so I can get some magma upstairs to power my smelters and forge.
Mid Winter: Magma Search Unsuccessful
I dug all the way down to the core (160 floors below the surface) and didn't hit any magma on my way. I did hit two different underground caverns on the way. It took me a while to figure out how to seal up the hole created when you breach a cavern. What I do is build an upward stair next to the breach with a matching downward stair on the floor above. Remove the up stair with the designate tool, then construct a floor over the downward stairs. This blocks off the breach preventing any flying creatures from entering your fortress from below.
The bottom floor has "semi-molten rock" that I had never seen before. It's different from warm stone in that there's no guarantee that the tile borders magma, and you can't dig through it. I'll be doing some exploratory digging on the level above to see if I can find a magma pool. To tide over until I get magma (I've never actually built a magma forge yet,) I built a wood furnace to make charcoal, two smelters, and a metalsmith's forge. I've got an abundance of wood so I should be able to equip my first squad with some iron weapons and armor.
It most definitely doesn't show here. Middle of winter and the plants and the foliage looks like it's still autumn.
The bottom floor has "semi-molten rock" that I had never seen before. It's different from warm stone in that there's no guarantee that the tile borders magma, and you can't dig through it. I'll be doing some exploratory digging on the level above to see if I can find a magma pool. To tide over until I get magma (I've never actually built a magma forge yet,) I built a wood furnace to make charcoal, two smelters, and a metalsmith's forge. I've got an abundance of wood so I should be able to equip my first squad with some iron weapons and armor.
It most definitely doesn't show here. Middle of winter and the plants and the foliage looks like it's still autumn.
21st Sandstone, 251: Migrant Wave Two
Six migrants came in this wave. I was really hoping for a skilled gemcutter or stonecrafter so I could make some high quality trade goods before the first caravan arrives. Instead I got a potash maker/dyer, engraver/mason, presser, fish cleaner/carpenter/woodcutter/bowyer, and two peasants. The carpenter/bowyer is higher skilled than mine, so he'll be taking over the bowyer job and using the second carpenter's workshop. The engraver is 9, which will be nice later on when I start engraving things. His masonry is also higher than my apprentice, so he's taking over as the second mason.
With all these extra bodies, I've assigned a few of them to military duty bringing my squad up to six. I think only the axedwarf has a weapon, I'll need to make some training weapons and see if I can trade for that anvil when the caravan arrives so I can work on my metal industry.
With all these extra bodies, I've assigned a few of them to military duty bringing my squad up to six. I think only the axedwarf has a weapon, I'll need to make some training weapons and see if I can trade for that anvil when the caravan arrives so I can work on my metal industry.
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